Parallel is an AR painting app I’m building on the Magic Leap for those struggling with blindness or limited eyesight. The idea is to give access to this kind of expression by translating colors to sound. Pitch based on color hue. Amplitude based on proximity. Much more user research ahead, but the potential could be beautiful.
What if we could revisit our memories in the places we had them? Like the time we used to scratch our names into that tree, or when we filled that shoebox with memories and buried it underground. Using ARKit and ARCore, “Remember’ is an AR experience that lets you upload your videos and images to specific locations. Coming to an app store near you.
Dino Runner AR is a game I prototyped that showcased at this year's Google I/O - an augmented reality experience based on ARCore’s Cloud Anchors that takes the T-Rex game from the Chrome browser and places it in the real world among other virtual players in a multiplayer AR experience.
Doing some tests with real-time reflective shaders - specifically how something as simple as reflection can aid in creating the illusion of immediate presence in a virtual object. Using ARCore and ARKit.
Rainbow Brush is an augmented reality app that allows users to create geometric drawings in 3D and record it in the real world around them. While exploring different animation techniques, users also have the ability to record their creations and share them. Check out the trailer here. Download the app here.
Currently in development, BurgerCat is a VR game I'm making where you ride a cat through a galaxy of hamburgers, flying unicorns, and of course Kenny G. The idea was inspired by the new Carl's Junior campaign where the main actor is caught petting a cat in a VR universe. You can check that clip out here
Part music box, part heart monitor, Rika is a mix of memories and songs that play based on the rhythm and tempo of one's heartbeat.
In collaboration between Samsung and Marvel, we created a VR experience that places the viewer in the middle of an epic battle as the character, Iron Man. As one of the first VR experiences of its kind, creating the prototype for this in its research phase was essential. You can check out the 360 video here.
For Maybelline, we took on the challenge of using computer vision to measure people's skin tone in any lighting environment and assign an appropriate shade of make up. Most of my duties involved coding the prototype while leading the team - however the experiments in camera vision put into this piece of technology was definitely the most interesting.
For Starbucks' first brand campaign, "Meet Me," we designed an interactive documentary that was shot around the world in 28 different countries - all in a single day. The film focused on the act of togetherness and allowed viewers to dive deeper into each of the individual stories by expanding the video timeline.
During my time working at the Blue Man Group, I helped research and develop their light suits and created a virtual Neuronulum whose tentacles interacted with sound-reactive back packs, worn by the performers. If you don't know what a Neuronulum is, don't worry, neither do I.
For MTV's Iggy concert, in collaboration with Intel, we created an interactive dance floor that immersed audience members with four projection mapped walls of visuals that reacted to the music in real-time. Audience members were also able to upload their own visuals via Instagram.
Hangar 15 is what originally housed the largest airplane ever to be created, Howard Hughes' Spruce Goose. In light of this historic building being repurposed for Google's new office space, we captured this monumental space using a robotic rover and a 360 degree film rig. Stand by, as the VR experience will be released shortly!
At FineLineVR, we are working with SoFar Sounds to capture their live musical performances in 360. Stand by for more!
A few weeks ago after watching a speech by Alberto Mielgo, I became obsessed with the idea of capturing the people around us and experiencing them beyond the flat image. This is my first test in photogrammetry using nothing but my phone camera and some off the shelf software. Once processed, I used Unity3D to deform the mesh to one of my favorite songs by Aphex Twin.
Prototypes prototypes prototypes!